Social Media is the Top Emerging Lead Gen Channel for Technology Marketers

Jun 08
2010
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Technology marketers take note. Social media IS a valuable lead generation tool. And it appears more and more of your competitors know it. Recent research compiled by eMarketer highlights that, not only are more and more technology marketers embracing social media as a key component in their marketing mix, they are also looking to move beyond just brand awareness.

The ability to nurture leads in social media is unrivaled because of its inherently two-way dialogue. While it may take multiple attempts to provoke a conversation with a prospect, the resulting interaction can offer tremendous insight into consumer needs. Not because of statistical inference or black magic – but because the consumer told you what they want. Novel idea!

Offering a social complement to your other marketing endeavors is among the most powerful ways to nurture leads. Transitioning email recipients and tradeshow booth visitors to Facebook fans or Twitter followers signifies an important escalation in relationship. I often call Twitter the ultimate opt-in marketing platform.

What you stand to learn about your prospects and customers from that point forward is a direct result of your interest and energy.

The iPhone 4G is Officially Launched

Jun 07
2010
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After its much-chronicled, unofficially leaked debut, the iPhone 4G is now ready for its closeup. Check out the official video on the Apple site.

Possible game-changer: FaceTime video calling with the ability to switch between front-of-phone and back-of-phone views on the fly. (Something I wish the Flip did.)

Possible game-choker: Battery life. They tout 40% more battery life thanks to a bigger battery. I’m guessing you’ll need it. Recharging after every FaceTime call would suck.

I think a lot of people will wait until the whole AT&T marriage sorts itself out. If that honeymoon is, indeed, over and iPhone opens to Verizon and other carriers, it’s game over for every other smartphone.

Yahoo Goes ‘All In’ with Facebook

Jun 07
2010
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Yahoo, the WTF Web property of the past few years, has finally found its identity. And it’s called Facebook. Yahoo has announced an ‘all in’ integration strategy with Facebook Connect, providing direct access to Facebook from Yahoo’s home page, mail client and 15 other properties. They call it Yahoo Pulse. I call it Facebook Plus.

I admit to a little dog piling on Yahoo. Yahoo’s seemingly directionless wanderings have a lot of people wondering what the heck Yahoo is anymore. Are they about search or aren’t they? (Steve Ballmer hopes so.) Are they about content creation or aren’t they? The on-again, off-again dealings with Microsoft. All of it has, at best, left people scratching their heads about Yahoo’s future. At worst, it’s inspired people to walk away fed up or, worse yet, ambivalent.

And, now, Yahoo’s paved that path directly to Facebook. I, for one, think Yahoo still creates great content. I frequently share that content on Facebook already. Perhaps they think streamlining that process stands to generate more views for Yahoo. Maybe they’re right. Will be interesting to see how this pans out. At least for now, it seems yet another validation of my belief that all roads lead to Facebook.

Social Media Goes Medieval

Jun 06
2010
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When I speak to companies about the rise of social media, I often begin with a historical perspective. Underlying all the high-tech wizardry that seduces many social media users, there is a very real, very simple driving force behind the movement: humanity.

I am about halfway through the behemoth novel “The Pillars of the Earth.” It’s a piece of historical fiction about the drama involved in building a cathedral in 12th century England. It follows a dozen or so main characters through their inter-related experiences. I took pause after reading a brief episode in the first hundred pages or so. Tom Builder, a stonemason, crosses paths with Philip, a monk, during their respective travels. At this point in the story, Tom and his family are destitute and on the brink of starvation as he looks for work among the various villages and towns. On this chance meeting, Philip offers Tom and his family a free meal along the road. Upon parting, Tom asks the monk if, when he returns to his town and hears of any possible work, that he will remember Tom and speak favorably of him now that he knows him to be a kind and decent man. And that simple act is really the foundation of what the Web is rapidly becoming.

The Web of the late 90s and early 2000s inundated us with content. Individuals and companies began putting up as much stuff as they could.  The result was an amalgamation of billions of pages for consumers to wade through. This gave rise to the supremacy of search…but that’s another tale. What’s most important about this period was that with this onslaught of content came a largely lifeless, impersonal facade for companies. Despite the very best stock photography of people shaking hands ad nauseam, web sites generally were as human as the servers that hosted them.

This period also sparked a certain renaissance. The pivotal progenitors of the social media age were companies like Amazon and Ebay where customer referrals, recommendations and ratings returned something to the Web world that they really didn’t even know was missing: the human spirit.

Humans are wired as social creatures. We thrive on interaction with each other. Particularly with respect to conducting commerce. There’s certainly no great revelation in that fact. Since the first public market or back alley bazaar, we have had the ability to look people in the eye and establish a bond of trust…or at least mutually self-serving suspicion. We knew the blacksmith, we sized up hogs with the butcher, and we broke bread with the baker. This instinctive need survived the industrial revolution. Throughout the 19th and 20th centuries – despite the advent of automation and mass migrations from countryside to city – we still sought advice from our local pharmacist, did deals over three martini lunches, and found camaraderie in Tupperware parties.

We naturally seek the advice of others. We value the supportive assent of our peers. We do business on a word and a handshake. And now, in the 21st century, after 10 or 15 years of layering ourselves in relatively impersonal Web technology, we are rediscovering the time-tested tenet: people do business with people.

Understanding that position is more than just a quaint musing; it’s a powerful rationale. As you craft your social media strategy, don’t start with the tools – start with the people. Your customers AND your employees. Determine first how you can provide valuable connections – what questions customers have and which employees can best answer them. Even the most simple e-commerce engine can provide value. The important next step is trust. And establishing trust is first and foremost a personal act. Social media must put people in play. You must unleash the creative and informative talents of your employees not only for building products but also for building trust. Offer up insights and advice willingly. Answer questions honestly and forthrightly. At stake is referral business and customer loyalty.

Through the ages, bakers, butchers and blacksmiths may have been replaced with engineers, analysts and programmers, but the innate need for human connection has not diminished. And that is why social media is here to stay.

Steve Jobs Goes on the Record Regarding Flash

Apr 29
2010
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There has been a LOT of press in the past few months about Apple’s seemingly inexplicable refusal to embrace Flash technology on its mobile devices. Every time I sit down to speculate on the subject, the story changes. Is Apple simply protecting its App Store cash cow? Are there really security risks inherent with Flash? Does Steve simply feel like punishing Adobe for some unseen backroom deal gone awry?

In case you’re not in the know, here’s the root of the brouhaha. Apple’s mobile devices do not display Flash content. Period. Go to a Web page with Flash prominently displayed and you’ll see a glaring empty hole in the page with a broken plug-in icon. Try and download the plug-in and you’ll waste three minutes of your life, rewarded only with an error message that let’s you know it ain’t happening.

This bizarre scenario started with the iPhones and gained widespread awareness with the announcement of the iPad. For a company, and product line, that touts a beautiful Web browsing experience, the absence of Flash is ridiculous. Developers have been peeved for years, marketers dumbfounded and, recently, consumers pissed off. And that has apparently inspired Steve Jobs himself to respond. Below is the text from the Apple web site posting.

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs, April 2010

Will this letter satisfy skeptics and critics? Will the rejection of Flash backfire on Apple? Will it send thousands of Web developers scurrying to buy “HTML5 for Dummies”? Will it splinter Web development and mobile development into separate disciplines? Will it help Droid overtake the iPhone? Will it call into question what “closed” and “open” systems really are? Will it spell the end for Flash as we know it? Who knows? But this letter is clearly a HUGE shot fired in the war and will reverberate for a long time.

I’ll undoubtedly be revisiting this topic frequently, but what do YOU think?